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	<title>Comments on: Game Review - Bioshock</title>
	<link>http://bigrobotgamecafe.com/2008/02/28/game-review-bioshock/</link>
	<description>Finally. Something to do in Tipp City, OH.</description>
	<pubDate>Tue, 06 Jan 2009 08:55:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>By: Jshetter</title>
		<link>http://bigrobotgamecafe.com/2008/02/28/game-review-bioshock/#comment-14</link>
		<dc:creator>Jshetter</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:22:44 +0000</pubDate>
		<guid>http://bigrobotgamecafe.com/2008/02/28/game-review-bioshock/#comment-14</guid>
		<description>Tyler, you're cool and all, but come on.

Here's my take on Bioshock.  Every area in the game looks exactly the same.  The "Moral Choice" system that is related to the Little Sisters is dumb.  There are no reprocutions for harvesting them, compared to saving them.  Hacking is botched.  Why is that when you start hacking a machine while an enemy is attacking, the enemy will wait for you to finish your PipeDream mini-game, before resuming his attack.  

Vita Chambers?  I don't even know why those are in the game, the game gives no explanation for them.

Your wrench is able to kill enemies in one hit, when they are stunned with the Shock plasmid.  That doesn't make any sense.

The Big Daddy's are very easy to kill, and the last boss was easier than making a bowl of Easy Mac.  Not to mention, the game was a cakewalk.  Because it was easy, it took away any atmosphere the game was trying to create.  Since enemies health was concurrent, even after you died, dying was merely a nuisance.

It's not a terrible game, just an incredibly shallow one.</description>
		<content:encoded><![CDATA[<p>Tyler, you&#8217;re cool and all, but come on.</p>
<p>Here&#8217;s my take on Bioshock.  Every area in the game looks exactly the same.  The &#8220;Moral Choice&#8221; system that is related to the Little Sisters is dumb.  There are no reprocutions for harvesting them, compared to saving them.  Hacking is botched.  Why is that when you start hacking a machine while an enemy is attacking, the enemy will wait for you to finish your PipeDream mini-game, before resuming his attack.  </p>
<p>Vita Chambers?  I don&#8217;t even know why those are in the game, the game gives no explanation for them.</p>
<p>Your wrench is able to kill enemies in one hit, when they are stunned with the Shock plasmid.  That doesn&#8217;t make any sense.</p>
<p>The Big Daddy&#8217;s are very easy to kill, and the last boss was easier than making a bowl of Easy Mac.  Not to mention, the game was a cakewalk.  Because it was easy, it took away any atmosphere the game was trying to create.  Since enemies health was concurrent, even after you died, dying was merely a nuisance.</p>
<p>It&#8217;s not a terrible game, just an incredibly shallow one.</p>
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